Monday, 7 March 2016

Well after some fun data issues, the modded Skyrim is up and running

I tried to make sure I had no mods that created an overpowered playstyle, and so far it's working well. In fact, some parts are much harder as I've encountered a greater number of wandering bandits who happen to be of a much higher level. I had quite the lengthy hide and seek battle with two bandit chieftans with my stolen hunting bow and some rapidly depleting iron arrows.

Two of the most fantastic mod additions that I've noticed thus far is that of the ability to craft extra storage in the form of side bags and bandoleer type satchels, and the other mod is one that lets you smelt down items for metals. Now you can collect those random goblets and plates and slowly turn them into Iron or Silver etc. And old weapons and armour too, however you can't smelt down stolen items, which seems counter productive to me. I mean, if you're going to steal items, you want to be able to resell them in a different form if you don't particularly wish to gain access to the one fence in the whole land.

One of the mods is meant to allow me to recruit bandits and create my own bandit camp, but i'm not yet sure how to get the ball rolling on this one. I might read up on it some and find out.

Well, back to the grinding stone, I have blades to sharpen and draugr to kill.

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