Monday, 7 March 2016

Well after some fun data issues, the modded Skyrim is up and running

I tried to make sure I had no mods that created an overpowered playstyle, and so far it's working well. In fact, some parts are much harder as I've encountered a greater number of wandering bandits who happen to be of a much higher level. I had quite the lengthy hide and seek battle with two bandit chieftans with my stolen hunting bow and some rapidly depleting iron arrows.

Two of the most fantastic mod additions that I've noticed thus far is that of the ability to craft extra storage in the form of side bags and bandoleer type satchels, and the other mod is one that lets you smelt down items for metals. Now you can collect those random goblets and plates and slowly turn them into Iron or Silver etc. And old weapons and armour too, however you can't smelt down stolen items, which seems counter productive to me. I mean, if you're going to steal items, you want to be able to resell them in a different form if you don't particularly wish to gain access to the one fence in the whole land.

One of the mods is meant to allow me to recruit bandits and create my own bandit camp, but i'm not yet sure how to get the ball rolling on this one. I might read up on it some and find out.

Well, back to the grinding stone, I have blades to sharpen and draugr to kill.

Fallout 4 kind of kicked Skyrim to the curb for a while. But i'm back

So, now that my Fallout Wanderer is somewhere in the 40s, maybe 50s, i don't rightly recall exactly. I took a break from gaming.

I'm back with a foray into Skyrim once more. Only this time, I've just spent the past hour finding mods to add and subscribe to. I haven't yet tested their compatibility so I hope that's not an issue to have to resolve.

To do this properly with all of these new mods, I will be starting a new character. And given that one of the mods happens to be a fresh start mod, and another happens to give me the ability to become a bandit and build up a bandit crew, I shall endeavour in this mod to basically be an asshole to NPCs all round, make as much money as I can, and more or less become the new High Lord of Skyrim (not actually sure if i can, but if there's a mod for it, i'm sure i will).

I have also recently begun a predilection for naming all my rpg characters some variation of Thomas. I have Tommy the firestarting Bard in pathfinder, all round murder hobo and lover of anything that moves, then there was Sir Thomas Lightmagic, on a quest to clear the foul evil of Ravenloft where he fell to his death. Tommy the sorcerer who charmed an entire town and essentially made himself so popular the local constabulary could not arrest him for fear of causing a riot, he also made friends with 2 nearby goblin tribes and convinced them to wipe out the nearby orc menace. The latest incarnation is Sir Thomas of the Lords Alliance, the last scion of a noble house who has fallen on hard times due to the vice of an ancestor and is seeking to make favourable trade alliances whilst also kicking the ass off anything that presents a threat to civilization. A character I initially thought might be dull to play, but is proving to be quite fun.

So, in keeping that with theme, I believe I shall create Tom, a lowlife Nord with no dramatic backstory beyond being poor.

Here goes nothing.