Wednesday, 13 July 2016

Battle 1 breakdown

 The Wolf Priest goes off down an alley by himself and finds his prize in sight!


Meanwhile the leader gets ambushed on her way to the centre square.

 

 Her backup comes along and so she calls upon her faith to guide their strikes, however the city of Mordheim had other plans for that and stunned her for her troubles.


The wonderful prize for our faithful Wolf Priest turned out to be a trap! Much to his surprise and imminent demise.

  

 Whilst overall victory was mine, an arm was left behind.



The life of a Mordheim warband - Sisters of Sigmar style

So i have a couple of warbands on the go already, and documenting their activities from now would mean missing out on all the fun they've had.

So, time to start a diary on the life and times of a new warband. This time around it will be the sisters as i haven't made one of them yet.

Off i go now to make the warband...


And thus begins the life of the Hammers of Judgement, a most apt name.

Leading this band is Carol Van Hauser, the first hero recruited is a Wolf Priest, and the three beginning henchmen (henchwomen) are two warrior sisters and a novice. After all, those novices have to start somewhere.

Before heading into battle i hit up the store and got everyone some armour.

The first battle is the Wyrdstone Rush, time for the noble Sisters to prevent the foul denizens of Mordheim from obtaining this nasty substance for their chaotic rituals. And if i happen to make a profit in the good name of Sigmar, then so be it.

The battle ended well for the Sisters, however the early decision to split the force in order to gain the largest amount of Wyrdstone led to a near defeat, and also ended the opportunity to complete the Secondary Objective.

After losing two members to the filthy Skaven, it was quickly decided that a decisive victory was more important than obtaining more shards.

Caterina, the warrior, ably dispatched 3 of the enemy beasts with the support of her allies. However, the Wolf Priest fell when he was surrounded, and as a result of his injuries he has lost an arm.

A replacement is being investigated for him now.

So, at the end of mission 1:

Victores: 1
Defeats: 0

Warband Status:

Leader:
Carol Van Hauser - Level 0
- Healthy

Heroes:
Leon Waldenstein - Wolf Priest - Level 0
- Severed Arm
Wilma Dottier - Sister Superior - Fresh Recruit
- Healthy

Henchmen:
Velma - Sister - Level 0
- Healthy
Caterina Skavenbane - Sister - Level 0
- Healthy
Kelly Van Hauser - Novice - Level 0
- Healthy


Sunday, 10 July 2016

The new addictions to hit my PC

I've been off the PC gaming for most of this year, but in this recent summer sale from steam I picked up the Mordheim game plus the DLC when it was all on special, and I've gotta say, I'm loving it.

I have a couple of different warbands on the go, but my favourite by far is the possessed. What i've named the Scabrous Dogs.

When i'm back on my home computer i'll provide a rundown of the warband so far, and might begin a running commentary of their success, or lack thereof.

I've also returned to playing the alpha of Star Citizen and having a blast in there, the test persistent universe is a great deal of fun, especially with the community of random players you encounter. Many of which will easily form small groups to go on little adventures.

Then of course there's Overwatch, the rapid fun PVP game of the year for me. I missed the very release due to work, but have been studiously catching up for the last few days.

More to come on my Mordheim adventures later this week.

Friday, 29 April 2016

Some context

Ok, so I thought I'd start posting some history of our pathfinder game, if for no other reason than to cement what has happened in my own mind.

My first character was a ranger, he seemed ideal given that we were stuck on a deserted island with no supplies. He had the skills to pay the bills so to speak. However he seemed to be cursed, or rather I was cursed. Every single important roll, was a failure.

Here's an NPC who's tough to impress, Diplomacy roll time...1.

There's a special berry that can help your friend, Survival roll to obtain it...1.

Quick, do a Stealth check to sneak off this dinghy and swim to the shore...1. (splash)

And last, but not least, roll to avoid being completely frozen in fear...1...reroll...1. (fuck this shit)

To this day it is believed that Roland the Ranger is still running around that fucking island.

So the session after that, Tommy the halfling bard entered the party.

Monday, 7 March 2016

Well after some fun data issues, the modded Skyrim is up and running

I tried to make sure I had no mods that created an overpowered playstyle, and so far it's working well. In fact, some parts are much harder as I've encountered a greater number of wandering bandits who happen to be of a much higher level. I had quite the lengthy hide and seek battle with two bandit chieftans with my stolen hunting bow and some rapidly depleting iron arrows.

Two of the most fantastic mod additions that I've noticed thus far is that of the ability to craft extra storage in the form of side bags and bandoleer type satchels, and the other mod is one that lets you smelt down items for metals. Now you can collect those random goblets and plates and slowly turn them into Iron or Silver etc. And old weapons and armour too, however you can't smelt down stolen items, which seems counter productive to me. I mean, if you're going to steal items, you want to be able to resell them in a different form if you don't particularly wish to gain access to the one fence in the whole land.

One of the mods is meant to allow me to recruit bandits and create my own bandit camp, but i'm not yet sure how to get the ball rolling on this one. I might read up on it some and find out.

Well, back to the grinding stone, I have blades to sharpen and draugr to kill.

Fallout 4 kind of kicked Skyrim to the curb for a while. But i'm back

So, now that my Fallout Wanderer is somewhere in the 40s, maybe 50s, i don't rightly recall exactly. I took a break from gaming.

I'm back with a foray into Skyrim once more. Only this time, I've just spent the past hour finding mods to add and subscribe to. I haven't yet tested their compatibility so I hope that's not an issue to have to resolve.

To do this properly with all of these new mods, I will be starting a new character. And given that one of the mods happens to be a fresh start mod, and another happens to give me the ability to become a bandit and build up a bandit crew, I shall endeavour in this mod to basically be an asshole to NPCs all round, make as much money as I can, and more or less become the new High Lord of Skyrim (not actually sure if i can, but if there's a mod for it, i'm sure i will).

I have also recently begun a predilection for naming all my rpg characters some variation of Thomas. I have Tommy the firestarting Bard in pathfinder, all round murder hobo and lover of anything that moves, then there was Sir Thomas Lightmagic, on a quest to clear the foul evil of Ravenloft where he fell to his death. Tommy the sorcerer who charmed an entire town and essentially made himself so popular the local constabulary could not arrest him for fear of causing a riot, he also made friends with 2 nearby goblin tribes and convinced them to wipe out the nearby orc menace. The latest incarnation is Sir Thomas of the Lords Alliance, the last scion of a noble house who has fallen on hard times due to the vice of an ancestor and is seeking to make favourable trade alliances whilst also kicking the ass off anything that presents a threat to civilization. A character I initially thought might be dull to play, but is proving to be quite fun.

So, in keeping that with theme, I believe I shall create Tom, a lowlife Nord with no dramatic backstory beyond being poor.

Here goes nothing.

Saturday, 17 October 2015

A new direction

So, instead of Skyrim (which belongs to the Nords), I thought I would post about my recent pathfinder session and just how much of a cruel bastard our GM can be.

In calling him that though, our group has been a murderous pack of swine this year. We took on a mission from some malignant spirits to eliminate the ruling houses of the land, and we scored ourselves a dinner invite with some of them, proceeded to slaughter them at dinner and then set the place on fire. After which, my character stumbled out, set up a bucket chain and then bluffed his way into the pants of one of the town guards.

After that, the majority of the family gathered together for a funeral, and with some alchemical trickery and our ranger/slayer guy, we carpet bombed them all, including the children. It was brutal.

Basically, we charged headlong into most encounters and came out on top, barely. So, our GM, knowing our play style, decided to lay out a trap and we walked right into it. And we got owned, beaten like the red headed step children we were.

He proceeded to torture our characters over a period of time, with the only things given to us to eat being a live puppy, a live dove and a small child. Also alive. My character, Tommy, is a halfling and chose not to murder the small child, but he did eat the puppies. Eventually though my body was broken and I collapsed into near death. My mind didn't break though, thankfully.

I won't go into detail about the entire ordeal, suffice to say that it was a well run session and when we finally escaped the hell of that torture chamber, we fled to what we thought was our safe haven, only to discover that it had been attacked in our absence. And not just attacked, but done so by one of our former colleagues. A colleague who is essentially a demon worshipping warrior goddess of blood.

We go through hell, think that we're finally free only to discover it's out of the frying pan and into a fucking furnace.

My character was using the classes of bard and alchemist, but our GM doesn't mind if our class changes here and there, so long as the character stays the same. So, now with that recent bout of torture he's using his tinkering ways to find a way to make sure it will never happen again, he's now going to be using the Tinker class and will find a way to build magic/steampunk style machines that will make him unstoppable, or so he hopes.

Either way, I look forward to the next few games. Tommy will have a burning desire for vengance.