Thursday, 9 February 2023

The first loss for the Bogans - it had to happen eventually

 



It's a sad day for us all. Defeated by some bloody witch hunters, and the final killing blow was some wanker with only one arm at that. I'm yet to go through the final wound tally, and I fear for the status of the band after such a brutal thrashing.

Tuesday, 7 February 2023

A sad battle for Bazzo the Scrapper


His first battle back from his recovery of his lost eye and he gets surrounded by filthy Skaven and is now suffering from a chest wound. Honestly, i'm thinking of letting him go and hiring a new Captain. Two battles, two injuries, and not a single bad guy taken down. Looks like Bazzo's scrapping days might be over.

 


And our new hero, in his first battle, was knocked the fuck out and is now devoid of any fear at all. So, Steve the Pirate gets to stay and charge headlong into more battle.


I mean, technically he can still fear, but he's got the confidence now of surviving a pretty nasty battle.


A new warband for my mother to keep track of

 Honestly, this blog site is mostly for my own purposes of learning various things and trying to show some select people some fun i'm having.

This new warband is still my own fun, but i'm making a blog page for it to showcase to my mother how they work and how she can make her own for her own purposes.

Monday, 6 February 2023

A few more wins under the betl

 It's been six rounds so far with a win each time, including some solid decisive victories as shown below:




And whilst Bjorn is in training for his new spell, we've brought in some fresh blood, some young blood actually. His name is Steve and he likes to call himself a pirate. With any luck he might lose an eye and start fitting the name.



Our new Henchmen - Bernie the Warrior

Hailing from upper North Queensland, Bernie has come in with some trusty knives, unfortunately he left his scooter at home so he's no longer a registered eshay. He does still like to stab folks who get in his way though. 






Third time is still a winner

Coming in hot with not only a win, but a decisive victory and the secondary objective completed. Our time against the fiends of chaos has proven to be fruitful.





Jim the Man is proven to be man of the match once again, earning his role as a Marksman.



And now the warband has leveled up, along with all of the current henchmen. I think it's time to recruit a more melee focused friend to go with all the archery.


 

Round 2 is another Victory


Round 2 sees another win for the Bogans, this time with some cheeky work by the exchange student Bjorn.



The victory screen in all its glory!



Man of the match goes to Rudy this time around for taking folks down and dishing out some damage, both with his pistols and his trusty greatsword.



The cheeky victory this time came from Bjorn who snuck around the back and stole the enemy idol, then with room to spare went up stairs to try to take out the sniper who nearly dropped our new captain.



Thankfully no injuries were taken this round.

 

And the first battle begins

 It starts off with a wyrdstone rush, and our first view of the enemy comes from Bazzo:



Sadly during the fight with these two Bazzo went down and had to be rescued by two of the Jims, one of which fell in the valiant effort. The result was that Bazzo gets a 5 day timeout to deal with the loss of an eye, truly earning him the title of Scrapper



Here are the Jims coming to support their Captain, knowing full well the danger they are both in, one of the Jims earned himself man of the match by taking out two of the filthy rats in question.



On the other side of the field Elsie and Jim get into a bit of a biff with an angry rat and quickly take him down and out. heading off to go and loot some valued wyrdstone, even if it makes you a bit crazy.





Ultimately the battle went to the Bogans who knocked out most of the other team for the victory. Sadly though, not enough wyrdstone was collected, we'll be needing much more to pay the property manager this months rent, and that guy is an angry bugger with no sense of humour at all.






We'll be back next time with an update on our new recruits to replace the ones on the bench, check the main page for the up to date details on who's doing what.





Sunday, 5 February 2023

The boys are back in town

So, here i go again. I'm going to start a fresh Mordheim band and post a battle report after each round. 

I'll make the warband tonight, probably using the Mercs, but not certain just yet. And i'll write up two reports, one being a pre battle with introductions to everyone, and the next being the post battle.


Thursday, 14 July 2016

Mission 3 - Wyrdstone Rush

The noble Sisters have had a request from their superiors to deliver as much wyrdstone as they can manage to keep it out of the vile hands of the worshippers of chaos, or the half rat half man beasts known as the Skaven.

To that end, the hunt is on for shards, during their travels they have encountered yet another warband, i suspect this might happen frequently.

The sisters begin deployed around their wagon and must roam into the dark and twisted alleys all the while being wary of the enemy close by.

Round 1 - The new recruit, Hannah, another novice, begins by scouting forward, as she does a foe is spotted, it is one of the vile denizens of chaos. At least a worthy battle. Carol moves forward and is ambushed by their leader, the Magister Telork. She is struck mightily and perchance might not survive this battle. Fortunately Wilma the Swift comes to her aid and it seems the foul leader will not survive long. The others quickly do their best to catch up, but are not quite able to make it to the fight.



Round 2 - Hannah has to decide to push on to gather wyrdstone alone, or return to the group. Given her novice rating, it becomes the wise decision to return. One of the foul mutants known as Steiner steps into the fray but Wilma's apt skill at avoiding blows saves her from any damage. Carol calls upon the might of Sigmar, encompassing all present and swiftly deals the killing blow to the Magister. She then hastily comes to the aid of Wilma and the surrounding of the mutant Steiner begins. The combined efforts of Carol, Wilma and Velma see Steiner out of action, but not before a henchmen joins the fight. Caterina heads around and surrounds him thus ending the round.

Round 3 begins with Hannah seeing a shard of green within a safe distance, she runs over and collects it, moments later, the morale of the enemy is put to the test, and given the loss of their leader and mutant they rout and the match is over.

Whilst the objective of seizing wyrdstone was not accomplished, the battle was not without merit. Sigmar saw fit to reward the Hammers of Judgement with a small stash of the foul substance, and the experience gained from the battle saw both Carol and Velma raise in level.


Wednesday, 13 July 2016

Mission 2 - Hunters and Prey

After a day of rest, the Sisters depart for battle once again. This time the objective is to demoralise the enemy by stealing their idol and claiming it in our own caravan.

Round 1 begins with the Sisters scattered amongst the ruins. Wilma is by herself and so is Caterina, with the other three guarding the caravan. The plan of attack will be for Wilma to sidle on down to the enemy's idol and do her best to get back to the Sister's caravan whilst the rest of the team run interference.

It appears that my opponent is a band of Witch Hunters, clearly they've mistaken our faith for heresy and will not listen to reason. Caterina has been engaged by their leader, Otwin Von Mortberg.

Velma, Kelly and Carol are scouring the nearby area for Wyrdstone whilst awaiting the enemy, whilst Caterina engages the leader. Thus ending round 1.

Round 2 sees Wilma finishing up with a direct line of sight to the enemy idol and no foe to be seen, while Caterina takes some damage, clearly outmatched in her solo fight. The three guarding the caravan manage to round up a few pieces of Wyrdstone, making sure to stay together in case of trouble, and Caterina dishes some damage back to Otwin, showing that she won't go down without a fight.

Round 3 begins with Wilma making it to the enemy idol, grabbing the sacred relic of Sigmar so that it can be returned to those who will worship it truly and with honour. Caterina, unfortunately, has met her match in the form of Otwin and will see no more fighting this day. Shortly after, a zealot catches up with Wilma and stops her mad dash back to the Sister's safe haven, thus prompting Kelly, Velma and Carol to advance and help clear a path. They encounter another potential ambusher and quickly surround him. Carol call's upon Sigmar's Might to aid them in their battle.

Round 4 opens up with Wilma making short work of the sneaky zealot and continuing on her path to glory. Her run finishes with her in sight of her three sisters in battle. Rizdarick, the warrior being held by the three sisters proves to have a formidable defence, not taking any hits this round.

The destination in sight
Round 5 saw Wilma's run slowed by a devious trap, but the path is now clear and should be made soon. The enemy, knowing of the ruination brought upon their carriage is now giving chase to Wilma and can be seen in the street behind her. Meanwhile, the three sisters continue to do battle with Rizdarick, the Templar Knight.

Round 6 was a clean run, but short by a few movement points. Yet again the Templar Knight's defences prove to be a might foe and so Carol calls once again upon Sigmar's Might for the next round of attacks. Before the round was over, another zealot joined the fray of the three sisters.

Round 7 begins and Wilma finally makes it to the caravan to store the idol. The three sisters, now under great attack finally manage to eliminate the Templar Knight and the enemy warband runs in terror at the loss of their morale.

Now it is simply time to see what fate befell poor Caterina. Her fight left her with a blow to the head, causing some short term Amnesia and an unfortunate loss of experience. However, the successful retrieval of the enemy idol saw the Sisters yield enough experience to expand their warband, and are now free to recruit another henchman.

Battle 1 breakdown

 The Wolf Priest goes off down an alley by himself and finds his prize in sight!


Meanwhile the leader gets ambushed on her way to the centre square.

 

 Her backup comes along and so she calls upon her faith to guide their strikes, however the city of Mordheim had other plans for that and stunned her for her troubles.


The wonderful prize for our faithful Wolf Priest turned out to be a trap! Much to his surprise and imminent demise.

  

 Whilst overall victory was mine, an arm was left behind.



The life of a Mordheim warband - Sisters of Sigmar style

So i have a couple of warbands on the go already, and documenting their activities from now would mean missing out on all the fun they've had.

So, time to start a diary on the life and times of a new warband. This time around it will be the sisters as i haven't made one of them yet.

Off i go now to make the warband...


And thus begins the life of the Hammers of Judgement, a most apt name.

Leading this band is Carol Van Hauser, the first hero recruited is a Wolf Priest, and the three beginning henchmen (henchwomen) are two warrior sisters and a novice. After all, those novices have to start somewhere.

Before heading into battle i hit up the store and got everyone some armour.

The first battle is the Wyrdstone Rush, time for the noble Sisters to prevent the foul denizens of Mordheim from obtaining this nasty substance for their chaotic rituals. And if i happen to make a profit in the good name of Sigmar, then so be it.

The battle ended well for the Sisters, however the early decision to split the force in order to gain the largest amount of Wyrdstone led to a near defeat, and also ended the opportunity to complete the Secondary Objective.

After losing two members to the filthy Skaven, it was quickly decided that a decisive victory was more important than obtaining more shards.

Caterina, the warrior, ably dispatched 3 of the enemy beasts with the support of her allies. However, the Wolf Priest fell when he was surrounded, and as a result of his injuries he has lost an arm.

A replacement is being investigated for him now.

So, at the end of mission 1:

Victores: 1
Defeats: 0

Warband Status:

Leader:
Carol Van Hauser - Level 0
- Healthy

Heroes:
Leon Waldenstein - Wolf Priest - Level 0
- Severed Arm
Wilma Dottier - Sister Superior - Fresh Recruit
- Healthy

Henchmen:
Velma - Sister - Level 0
- Healthy
Caterina Skavenbane - Sister - Level 0
- Healthy
Kelly Van Hauser - Novice - Level 0
- Healthy


Sunday, 10 July 2016

The new addictions to hit my PC

I've been off the PC gaming for most of this year, but in this recent summer sale from steam I picked up the Mordheim game plus the DLC when it was all on special, and I've gotta say, I'm loving it.

I have a couple of different warbands on the go, but my favourite by far is the possessed. What i've named the Scabrous Dogs.

When i'm back on my home computer i'll provide a rundown of the warband so far, and might begin a running commentary of their success, or lack thereof.

I've also returned to playing the alpha of Star Citizen and having a blast in there, the test persistent universe is a great deal of fun, especially with the community of random players you encounter. Many of which will easily form small groups to go on little adventures.

Then of course there's Overwatch, the rapid fun PVP game of the year for me. I missed the very release due to work, but have been studiously catching up for the last few days.

More to come on my Mordheim adventures later this week.

Friday, 29 April 2016

Some context

Ok, so I thought I'd start posting some history of our pathfinder game, if for no other reason than to cement what has happened in my own mind.

My first character was a ranger, he seemed ideal given that we were stuck on a deserted island with no supplies. He had the skills to pay the bills so to speak. However he seemed to be cursed, or rather I was cursed. Every single important roll, was a failure.

Here's an NPC who's tough to impress, Diplomacy roll time...1.

There's a special berry that can help your friend, Survival roll to obtain it...1.

Quick, do a Stealth check to sneak off this dinghy and swim to the shore...1. (splash)

And last, but not least, roll to avoid being completely frozen in fear...1...reroll...1. (fuck this shit)

To this day it is believed that Roland the Ranger is still running around that fucking island.

So the session after that, Tommy the halfling bard entered the party.

Monday, 7 March 2016

Well after some fun data issues, the modded Skyrim is up and running

I tried to make sure I had no mods that created an overpowered playstyle, and so far it's working well. In fact, some parts are much harder as I've encountered a greater number of wandering bandits who happen to be of a much higher level. I had quite the lengthy hide and seek battle with two bandit chieftans with my stolen hunting bow and some rapidly depleting iron arrows.

Two of the most fantastic mod additions that I've noticed thus far is that of the ability to craft extra storage in the form of side bags and bandoleer type satchels, and the other mod is one that lets you smelt down items for metals. Now you can collect those random goblets and plates and slowly turn them into Iron or Silver etc. And old weapons and armour too, however you can't smelt down stolen items, which seems counter productive to me. I mean, if you're going to steal items, you want to be able to resell them in a different form if you don't particularly wish to gain access to the one fence in the whole land.

One of the mods is meant to allow me to recruit bandits and create my own bandit camp, but i'm not yet sure how to get the ball rolling on this one. I might read up on it some and find out.

Well, back to the grinding stone, I have blades to sharpen and draugr to kill.

Fallout 4 kind of kicked Skyrim to the curb for a while. But i'm back

So, now that my Fallout Wanderer is somewhere in the 40s, maybe 50s, i don't rightly recall exactly. I took a break from gaming.

I'm back with a foray into Skyrim once more. Only this time, I've just spent the past hour finding mods to add and subscribe to. I haven't yet tested their compatibility so I hope that's not an issue to have to resolve.

To do this properly with all of these new mods, I will be starting a new character. And given that one of the mods happens to be a fresh start mod, and another happens to give me the ability to become a bandit and build up a bandit crew, I shall endeavour in this mod to basically be an asshole to NPCs all round, make as much money as I can, and more or less become the new High Lord of Skyrim (not actually sure if i can, but if there's a mod for it, i'm sure i will).

I have also recently begun a predilection for naming all my rpg characters some variation of Thomas. I have Tommy the firestarting Bard in pathfinder, all round murder hobo and lover of anything that moves, then there was Sir Thomas Lightmagic, on a quest to clear the foul evil of Ravenloft where he fell to his death. Tommy the sorcerer who charmed an entire town and essentially made himself so popular the local constabulary could not arrest him for fear of causing a riot, he also made friends with 2 nearby goblin tribes and convinced them to wipe out the nearby orc menace. The latest incarnation is Sir Thomas of the Lords Alliance, the last scion of a noble house who has fallen on hard times due to the vice of an ancestor and is seeking to make favourable trade alliances whilst also kicking the ass off anything that presents a threat to civilization. A character I initially thought might be dull to play, but is proving to be quite fun.

So, in keeping that with theme, I believe I shall create Tom, a lowlife Nord with no dramatic backstory beyond being poor.

Here goes nothing.

Saturday, 17 October 2015

A new direction

So, instead of Skyrim (which belongs to the Nords), I thought I would post about my recent pathfinder session and just how much of a cruel bastard our GM can be.

In calling him that though, our group has been a murderous pack of swine this year. We took on a mission from some malignant spirits to eliminate the ruling houses of the land, and we scored ourselves a dinner invite with some of them, proceeded to slaughter them at dinner and then set the place on fire. After which, my character stumbled out, set up a bucket chain and then bluffed his way into the pants of one of the town guards.

After that, the majority of the family gathered together for a funeral, and with some alchemical trickery and our ranger/slayer guy, we carpet bombed them all, including the children. It was brutal.

Basically, we charged headlong into most encounters and came out on top, barely. So, our GM, knowing our play style, decided to lay out a trap and we walked right into it. And we got owned, beaten like the red headed step children we were.

He proceeded to torture our characters over a period of time, with the only things given to us to eat being a live puppy, a live dove and a small child. Also alive. My character, Tommy, is a halfling and chose not to murder the small child, but he did eat the puppies. Eventually though my body was broken and I collapsed into near death. My mind didn't break though, thankfully.

I won't go into detail about the entire ordeal, suffice to say that it was a well run session and when we finally escaped the hell of that torture chamber, we fled to what we thought was our safe haven, only to discover that it had been attacked in our absence. And not just attacked, but done so by one of our former colleagues. A colleague who is essentially a demon worshipping warrior goddess of blood.

We go through hell, think that we're finally free only to discover it's out of the frying pan and into a fucking furnace.

My character was using the classes of bard and alchemist, but our GM doesn't mind if our class changes here and there, so long as the character stays the same. So, now with that recent bout of torture he's using his tinkering ways to find a way to make sure it will never happen again, he's now going to be using the Tinker class and will find a way to build magic/steampunk style machines that will make him unstoppable, or so he hopes.

Either way, I look forward to the next few games. Tommy will have a burning desire for vengance.

Monday, 10 August 2015

The foolishness of bandits

On the path to meet up with Delphine they saw in the distance an old stone structure of a pair of linked towers that created a narrow foot bridge over the steep valley below. As they neared the building on our side, a rather slovenly looking guard rose from her chair and told the pair to stop. 
 
"This here is a toll road, in order to go pass you'll have to pay us, ah, 200 gold pieces." She claimed as she looked Azgar up and down, clearly attempting to appraise the value of his belongings. 

Azgar narrowed his eyes and climbed off his horse, passing a quick knowing glance to Lydia. Be prepared that glance said. 

"I do believe that if I wish to continue on this road, I will do so without any sort of toll, and if you think otherwise, then I'll tell you again with my blade."

The bandit looked taken aback, clearly much more used to dealing with wandering bards and soft bellied merchants. She whistled out and picked up her mace from the makeshift table near her campfire and slowly advanced.
 

Azgar and Lydia acted as one and drew their weapons, four feet of naked steel was in the orc's hands in an instant while Lydia carefully grabbed the shaft of the mighty Whiterun Axe, its edge glowing blue with the frost enchant. A strange whistle in the air was all the warning the pair had before an arrow buried itself into the flank of Azgar's horse. The horse screamed and half bounced and trotted away. Azgar's face contorted into an expression of pure rage and with a bellowing warcry he charged into the fray. 

With a deft swing the first bandit was wounded as he rushed for the door to the tower, confident in Lydia's ability to finish off what he did not. Azgar charged through the levels of the tower, the red rage controlling his every action as the walls and floor were covered in sprays of arterial blood. Finally he made it to the narrow pass. At the other end a burly man in much finer armour with a wicked axe stepped forward. The remaining bandits quickly stepping out of his way. 

A moment of silence held, the only noise was the wind howling through the valley before the pair charged at each other, those viewing from the sides believing they were witnessing a veritable clash of titans. 

 The bandit chief swung hard and heavy, almost overbalancing himself. Azgar feinted to the right, the chief fell for it and left himself flat footed in recovery. Not willing to let this fight go on any longer and still blind from the rage Azgar swung his blade with all of his might and struck the chief with such force that he flew a handful of body lengths out into the air before tumbling down to the sharp rocks on the valley floor. 

Azgar looked up at the remaining men, one of them had raised his bow and the orc knew that he could not defend himself from this shot. He stood tall and prayed for the arrow to miss when the bow-armed bandit stumbled and fell down, an arrow piercing through his eye. Azgar turned and there was Lydia at the top of the first tower, her bow trained on the remaining bandit, just daring him to make a move.

Saturday, 8 August 2015

New character time

So, with the previous character, a few of the mods I had going unfortunately broke the gameplay somewhat. It was the first time i'd actually levelled up enchanting and had a mod for the higher perks which it seemed basically turned me into a god like being and made the thing boring as hell.

So, it's new character time. This time i'll be making an eldritch knight type character. Based loosely on a d&d character i played recently and had a lot of fun with. He'll be rocking out in heavy armour, some minor use of magic, but primarily fights with weapons. He'll also be a smith and will mostly make his own weaponry.

I think he'll become one of the companions, and perhaps join the mage college later in life. He'll also do things like stand for justice and all things right. With a giant hard on for all things rule wise, such as the imperials.

Now, i just need to name him and get going.